It is hard to make out any detail when zooming in. I am still pretty dissatisfied with the shading and with the lighting in general. we’re not intersecting with actual voxels, but instead we’re iteratively using a function that estimates the distance to the fractal’s surface. Rendering is done with the “distance estimation” method, i.e. You can spin around this ugly barnacle ball which is an 8th order fractal in 3 dimensions. Then run CMake for the Optix SDK and build. Place this in the Optix SDK subfolder where all the other projects are, and include this project in the SDK’s main CMakeLists.txt file. It was based on the “julia” sample, but I ripped out some unnecessary fluff. Some early Mandelbulbs source code for the Optix SDK is attached.